Ludum Dare #LD48 April 2013
from Gary’s Play Time - Blog http://bit.ly/ZLZG4g
Originally posted on http://bit.ly/qL5vgd
March #1GAM - Back to MSX Basics
I enjoyed putting the game together, and it was a useful learning exercise and I enjoy the challenge of playing the game - it was my first complete program on the MSX for over 25 years and I picked up some tips on MSX Basic that were new to me. I had to work out how much thinking and activity the program could undertake before it was too slow to play. I messed up with the graphics. It has a number of graphics modes and methods of creating images and I went down the wrong route at first thinking I could easily create user defined graphics in a multicolor mode in basic - I couldn’t - got myself into a tangle and had to backtrack. With the power of hindsight I’d have created animated sprites for the symbols instead.
I don’t expect to win the Retrospectiva challenge, but I’m looking forward to creating more games in Basic on the MSX in the future… and in a years time it would be nice to present something that looks good and people find fun to play too.
from Gary’s Play Time - Blog http://bit.ly/12CSpca
Originally posted on http://bit.ly/qL5vgd
Immaterials by Onformative imagines the form of metadata
Onformative on their project:
Immateriality as material is currently being discovered, opening up a new poetic field in which to narrate with space and information. Location-based metadata waft through the space, and are thereby redefining contexts and places. A new field opens up to designers.
(Source: staceythinx)
I was lucky enough to sneak this piece into Spectrum this year, look out for it this November and be sure to pick up a copy. It’s a privilege and an honour to be included with many of my favourite artists. It was my first entry and this is a big thank you to those special people who encouraged me to enter when I probably wouldn’t have.
You can see the other artists by following the link.
Thanks yall!
February #1GAM - Talisman Crash
As well as producing a game I was happy with this month I also learnt some new techniques in Scratch - I made more use of multiple scripts for each sprite. In the past I’d focused on using a single looping script for each sprite and basically I’d been making things complicated for myself.
from Gary’s Play Time - Blog http://bit.ly/XmP0yp
Originally posted on http://bit.ly/qL5vgd

